FMP bed Substance Painter Texture
I found some references before I created the texture of the bed. In my memory, the hospital bed is blue and white in color.




Considering that the bed in the project wanted to have the effect of signs of use, I needed to add a lot of dirty or rusty effects during the production process. And to make the texture more realistic, I found a suitable hight texture for the plastic part of the model from the internet. For example: bedside, handles, etc.






Afterward my group member gave me feedback that the model looked less used and I realised that I might need to add some scratches to some parts. I then used the brush tool to add scratches to some of the parts that are often used.



render view:

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